{"id":555698,"date":"2023-01-22T05:50:31","date_gmt":"2023-01-22T05:50:31","guid":{"rendered":"https:\/\/omni48.com\/?p=555698"},"modified":"2023-01-22T08:44:52","modified_gmt":"2023-01-22T08:44:52","slug":"atlus-talks-persona-3-portable-and-persona-4-golden-port-work-and-challenges","status":"publish","type":"post","link":"https:\/\/omni48.com\/news\/atlus-talks-persona-3-portable-and-persona-4-golden-port-work-and-challenges","title":{"rendered":"Atlus talks Persona 3 Portable and Persona 4 Golden port work and challenges"},"content":{"rendered":"","protected":false},"excerpt":{"rendered":"<p>In this week&#8217;s issue of Famitsu, Persona team business producer Atsushi Nomura and Persona team director Daisuke Yajima discussed the work and challenges involved in bringing&#8230;<\/p>\n","protected":false},"author":0,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1,107],"tags":[],"class_list":["post-555698","post","type-post","status-publish","format-standard","hentry","category-news","category-video-games"],"acf":[],"_links":{"self":[{"href":"https:\/\/omni48.com\/api\/wp\/v2\/posts\/555698","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/omni48.com\/api\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/omni48.com\/api\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/omni48.com\/api\/wp\/v2\/comments?post=555698"}],"version-history":[{"count":0,"href":"https:\/\/omni48.com\/api\/wp\/v2\/posts\/555698\/revisions"}],"wp:attachment":[{"href":"https:\/\/omni48.com\/api\/wp\/v2\/media?parent=555698"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/omni48.com\/api\/wp\/v2\/categories?post=555698"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/omni48.com\/api\/wp\/v2\/tags?post=555698"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}